Now I talk about coloring, in this brief explanation I can talk about what colors you must The direction I show is for right handed people, if you are left handed draw towards your body as vertical and hand as horizontal. If you want to do Line art, use clean linework and be cautious with the lines you put in theĭrawing, it makes a whole difference in the look of your work. It is the way to ink your sketches, make sure to turn opacity low on sketch before you Ink. To make good lines use the hand where you have more control, make a fast and confident line, Good lines is a must, else it will look incomplete and messed up. In sketching you can draw lines, shade or erase what you don't need, but in the final work Look at this head I have done last years, the proportions are okay. Talking about proportions with all the heads and styles, take a little measurement of theįront look, side look and the back, stretch and shrink to make various parts fits a sphere In the end so all the your aims it to put the sides of your texture to be in the sides of the sphere, and the front and back to their places. Give the forehead the space it needs, the nose the space it deserves. The spaces between the eyes, the eyes and the sides, going to vertical, do not forget to It is the base of the a good drawing, if you are drawing human do not forget to measure Using correct proportion is the will strengthen the likeness. Have a stronger likeness to your reference. If the placements are are in the correct place, the texture will The mapping is the placement of all face features. On this head, I have used the reference and mapped it including proportions The top get a distortion, shrink and compressing the texture on the top,Īll you need to do is how to use this mapping and sphere with textures. The way it is mapped the head goes twice wider than the texture you put and The head is a polygonal 3D sphere that is mapped with a cylinder map. References gives fine detail you need to put in your work, You will use it for realistic drawingsĪnd even for cartoon or manga, don't refuse references. It is a way to start with some ideas already put while you brainstorm your own You refer to, in order to make a more lifelike drawing or make a piece with a specific style.ĭrawing with references makes life easier, you use the reference to copy lines, formsĪnd colors you see. References are the images, videos, photos, drawings and paintings What is a reference? why would I need references? So, keeping the talk to textures, I have some topics I want to explain about. which is essential to developing a good drawing.Įxperienced artist can draw artworks without sketching or anything,īut this skill requires a lot of practice, and is not the way you should start. With sketching you can set up the spaces in the work you are making. The start of every drawing, every painting, even animation is sketching. I can give you a small push to start your own texturing growth I have been making textures in the toribash community for 5 years and with I trust my experience, Will open your mind to more to textures and digital painting and texturing. I was asked to do a tutorial of how to do head textures, I hope this tutorial You don't know how to start, but you have to start somewhere,Įveryone has a first head, a first try at anything, so start it. So, you want to make a head texture and you have no knowledge of art.
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