There's a lot of empty space, or at least 'uninteresting' space, broken up by stairs, picnic tables, hedges, and a few small structures. Session's first environment isn't built like a Tony Hawk level. You have to get creative, start looking at municipal buildings and massive parking lots as opportunities. Session reminds me of skating as a teen in a town without a skatepark. The controls work, painful as they are at first, and every marquee feature is implemented and functional, an easy recommendation for skateboarding enthusiasts who like a challenge. Session's Early Access launch state is still a hearty proof of concept. Multiplayer is a necessity in the long term and, a personal request: I'm gonna need to hear some bones crunch when my skater hits the floor, maybe a whispered "oh fuck" from somewhere just off-screen. The UI is hard to parse in some instances and player collision bugs out on the rare occasion. I'd like to see more environments and proper tutorials, and I'm desperate for cleaner animations and refined controls. It lets you determine what your goals are and when you've achieved them, no matter how big or small or absurd.Īs much as I love Session, it still needs a ton of work. It might look sloppy as hell, but Session doesn't keep score. Session is a game where you pick a line and a trick or two and then work on it until the muscle memory miraculously takes hold and you finally pull it off, just barely. Free-skating is possible, but it's not really the goal here.
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